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PixelActive CityScape

Emergent Partner Program: PixelActive

PixelActive's CityScape

PixelActive's CityScape is the rapid urban modeling tool that allows users to build both custom and real-world environments quickly and easily. With CityScape, developers can focus on designing their world rather than the labor involved in creation. CityScape's unique feature set allows users to produce environments magnitudes faster than with traditional object modeling tools or scene editors alone.

CityScape Benefits:

  • Rapid Urban Development -
    • Roads: Instantly create complex road networks with freeways, interchanges, bridges, overpasses, on/off-ramps, and cul-de-sacs.
    • Props: Manually populate cities with buildings, trees, power lines, and imported props, or automatically with a single click.
  • Active Adjustments - Making modifications anytime is as simple as click-and-drag. Terrain geometry, road networks, and props adjust to changes naturally.
  • Automatic Traffic Data Generation - Traffic data is procedurally generated with the road network and automatically updates whenever the network is modified.
  • Supports Popular File Formats - 3ds Max*, Maya*, COLLADA™, OpenFlight 16.3, and GIS data formats (shapefile, elevation data, projections, building outlines).
  • Commercial Game Engine Support - CityScape can import/export to Emergent's Gamebryo 2.6.
  • Collaborative Multi-User Support - Teams can work on different portions of the same world simultaneously while CityScape merges changes to the shared world automatically.

Using CityScape to build urban environments can save a company time and money by accomplishing in a few hours what traditionally took days to complete.

For more information on the CityScape integration with Gamebryo, registered users can go to the CityScape integration thread on the the Emergent Pulse community site.